Doom Machine (Takebacks)

Humans were close to becoming extinct. No, this wasn't some sort of natural disaster. It was what many films had predicted. An artificial intelligence had seized power and started to manufacture parts that it added to itself. The longer we waited, the bigger this monstrosity grew and the more powerful it became. If we did nothing, it would eventually become our Doom Machine by Nathan Meunier.

Appreciate it! (Topic Discussion)

I think it's always worth reminding yourself of what you have in your life. It gives you an opportunity to appreciate the people, connections, things and everything else around you. It's so easy to go through the day and take everything for granted. So, maybe this article is a bit of a fluff piece, but I still want to share with you what it is that I appreciate in my life and maybe it reminds you of what you have in yours - and if you're happy to, please share those things in the comments below.

Migration: Mars (Saturday Review)

Our spaceship had safely landed on Mars and it didn't take too long to convert it into our base station. A few other corporations had done the same and we could just about see them in the distance. There was even an embassy station that was there to try and keep the peace. However, we were quite some way off thinking about politics. All of our energy was spent mining resources so we could build tunnels and other buildings to grow our settlement and increase our population. It would take a long time, but eventually, we would finish project Migration: Mars by Enhance Games.

Boardgame politics (Topic Discussion)

For many of us, me included, playing board games is about escaping from the day-to-day worries, thoughts and general dross and give us an hour or two, maybe more, to think about something else, to occupy ourselves and to have fun with friends, old and new, family or alone. We don't want to think about the horrors going on in the world. We don't want to worry about politics. That's fine and that's what board games can help us achieve. However, the hobby itself isn't apolitical and we do need to consider what games we play and why we play them.

K2 (Digital Eyes)

Being halfway up the mountain, in bad weather, the time when we were still acclimatizing at base camp felt like an eternity ago. I knew that "Squiggle" was ahead of me and had erected their tent, but I had to save mine for nearer the top, where we needed the shelter more urgently. I could only imagine the relative comfort my fellow climber was in, while I was hunkered down behind a small collection of rocks to take the brunt of the storm. I kept thinking how dangerous it was, but I also kept reminding myself of the ultimate goal: reaching the summit of K2.

Resourceful components (Topic Discussion)

Over the years, I've played many games where you produce and have to manage resources of one kind or another. These can range from traditional things such as coal and ore or wheat and sheep to money, gems, energy or similar. Different games represent resources differently, so in this article, I want to look at what you might come across when you play a resource management game.

Istanbul: The Dice Game (Saturday Review)

The bazaar was busy. Traders were displaying their colourful wares on their rickety stalls, shouting into the crowd how they offered the best prices and the best quality. It was mesmerizing to watch, but I had to focus and make sure I found the goods I needed to exchange for rubies. If I could get five rubies before everyone else, then I would be the best trader in Istanbul: The Dice Game by Alderac Entertainment Group.

Sprawlopolis (Saturday Review)

Being a city planner isn't easy. You need to balance out the needs of your citizens for green spaces, living accommodation as well as offices and industry. You also have to ensure the infrastructure allows everyone to get around easily, without taking over. With that in mind, we went ahead to collaborate on the design of Sprawlopolis by Button Shy.

Attack! (Topic Discussion)

Player interaction isn't for everyone. Some enjoy the confrontation in competitive games, the moments when they move their troops into another player's territory and battle commences, the epic card combos that deplete the other player's health or similar actions that directly attack another player. Yet, there are more forms of player interaction, and in this article, I want to look at what these are and how they work.