Outback Crossing (Saturday Review)

The bitumen road had given way to a well-maintained dirt track. My monster road train was stubbornly ploughing on, throwing up red dust behind it in giant plumes. From time to time I could see kangaroos, wombats, spiny anteaters, platypuses and dingos. I even caught a rare glimpse of a Tasmanian devil. It was very busy in this arid landscape. In fact, it was so busy that it felt like there was an Outback Crossing by Bruce Whitehill from Mücke Spiele.

Spiel des Jahres – hobby games for non-hobbyists (Topic Discussion)

I recently had the honour to be tasked with donating most of the 2023 Spiel des Jahres, Kinderspiel des Jahres and Kennerspiel des Jahres nominations and longlist titles to good causes on behalf of Spiel des Jahres. Being curious about the association and their selections, I decided to play some of the games myself. As a result, I wanted to share with you more about the Spiel des Jahres association and how I think its goals are reflected in the games they select.

Next Station: London (Saturday Review)

London's ageing underground network is creaking and groaning. It can no longer keep up with the exponentially increasing demand of daily commuters and rising tourist numbers to the UK's capital. It's time to scrap it all and start anew and Transport for London has hired you to redesign everything. It won't be easy to optimize the interchanges for a better flow, provide stops to as many tourist sites as possible and take advantage of the tunnels passing underneath the Thames. The first station has been built and now it's up to you to create the Next Station: London by Matthew Dunstan from Blue Orange Games.

Demo vs Teach – different types of presenting games (Topic Discussion)

Fresh off the back of demoing games for Asmodee at UK Games Expo 2023, I wanted to share my experiences with introducing people to a new game. I think demoing and teaching games are two similar, but also different approaches. In this article, I want to look at them more closely.

UK Games Expo 2023 (Saturday Review)

I visited the show last year as a member of the press. I spoke to a lot of exhibitors and spent time in the evenings catching up with friends and playing a few games. However, this year was different. For the first time, I came up to demo games on behalf of Asmodee. That meant my travel, food and accommodation were all paid for and I even got a bit of an hourly wage. At the same time, it also meant I only had an hour's lunch break to wander around the halls. It really changed my experience of the UK Games Expo 2023.

Trick Taking – a modern card mechanism (Topic Discussion)

Most of the earliest card games were trick-taking games played in the 800s in China. These will have felt quite different to our modern eyes. They didn't have the concept of trump cards or trump suits. There was also no bidding. Trumps were added to European card games in the 1400s, followed by bidding in the 1600s. It took another 100-200 years for familiar trick-taking games like Whist and Skat to appear. A few hundred years after that, the mechanism has now found a new lease of life in modern hobby games.

Qwirkle (Saturday Review)

Gosh! The tiles were almost like dominoes, but square instead of rectangular. They came in a combination of six shapes and six colours. Every time you laid out tiles with the same colour, but different shapes or the same shape, but different colours, you had to connect them to what was already there, but without doubling up on colours or shapes. It quickly became confusing. It was a right Qwirkle by Susan McKinley Ross from MindWare.

Round the Outside – tracking scores in board games (Topic Discussion)

Pretty much every hobby game contains some sort of score which measures who is in the lead and decides who wins the game. That's undoubtedly true for competitive games, but sometimes also for cooperative ones. The score can be in the form of victory points, glory points, reputation, money or something else or even a mix of different things. Some games keep track of players' scores throughout the game, others count everything up at the end and there are also games that have a mix of in-game scoring and end-of-game points. In this article, I want to look at these different ways of score keeping and how it affects gameplay experience.

Raiders of the North Sea (Digital Eyes)

We were a band of feared Viking warriors of Borg on the Lofoten islands. Our chieftain had tasked us with assembling a cunning and mighty crew, collecting provisions and journeying north to plunder gold, iron and livestock from foreign lands. We would find glory in battle and the Valkyrie would lead the fallen to Odin's Valhalla. We were the Raiders of the North Sea by Shem Phillips from Renegade Games Studios.

Deck Building – a modern card mechanism (Topic Discussion)

Card games date back to the 1400s with Karniffel, or Thuringian Karnöffel, often listed as the oldest one, at least the oldest in Europe that we know of. As a popular trick-taking game in Germany for centuries, it clearly started a trend. Many trick-taking games are still popular in Germany today and I certainly grew up with a fair few. However, card games have come a long way since then. In this article, I want to look at deck-building games specifically and how this mechanism has been applied in many different ways since Dominion made it popular.