Release Date: 2025Players: 2-6
Designer: Andrew Meyer, Justus MeyerLength: 30-60 minutes
Artist: Justus MeyerAge: 10+
Publisher: Doomlings LLCComplexity: 1.5 / 5
Plastic (by weight): 5%Air (by volume): 20%

The ground trembled as the horizon flickered with violet light. Tribes gathered in small clusters, clutching relics that glowed faintly or fizzed with a strange energy. Some hoarded scraps of parchment filled with incomprehensible runes, others carried fragments of forgotten technology bolted hastily to their frames. Yet despite the looming end, laughter filled the twilight air. Every choice felt urgent, every move a gamble, but there was delight in the chaos. What mattered was not survival but the stories created along the way. That spirit lives in Doomlings: Legends of Enderas by Justus Meyer and Andrew Meyer from Doomlings with art by Justus Meyer.

Listen to the Audio Version

Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)

Opening Music: Kill the Tides by FragPunk

Song: NO QVLT – Insides (feat. JESSY KVGE) [Arcade Release] Music provided by NoCopyrightSounds Free Download/Stream: http://ncs.io/Insides Watch: http://youtu.be/

More of More

Legends of Enderas is one of the many expansions to the long-running chaotic set collection card game Doomlings. Please check out my review of the base game, so you know what Doomlings is all about. In this review, I’m just talking about the expansion pack. I won’t go into the basic rules. I will only highlight what’s new. You have been warned.

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So, Doomlings: Legends of Enderas introduces more cards, a handful of new mechanisms and is sort of like a mini expansion. There are 120 new cards, including traits, ages, and mechanisms that unlock new strategies and even more chaos. The expansion can be played alone with the base game or combined with one or multiple other of the other many sets, such as the Upgrade Pack or Imaginary Ends, offering countless ways to tailor your experience.

What is core to Doomlings: Legends of Enderas are the new archetypes. The Dinolings are gentle giants, capable of driving up scores but also causing extinction events within trait piles. They represent power balanced with risk. The Mythlings lean into mischief, often creating effects when discarded that ripple across the whole game. Their unpredictability makes them great fun for those players who love playing out some risky manoeuvres. The Techlings carry echoes of a bygone era, attaching themselves to other trait cards and strengthening them in ways that feel both thematic and strategically rich. Finally, the Fuzelings are the tricksters that blend traits of the other archetypes, merging the abilities of Mythlings, Techlings, and Dinolings into new hybrid forms. Their role is to increase the trait pile’s flexibility, triggering unexpected combos and rewarding those who build toward synergies.

the deck of Treasures cards from Doomlings: Legends of Enderas on one side with one card face-up next to it
the Treasures is a mini expansion from Doomlings: Legends of Enderas

Terrific Treasures

Doomlings: Legends of Enderas also includes a mini expansion, the Treasures. With 26 new cards, it introduces a mechanism that shifts how players think about timing and opportunity. The cards in the Treasures mini expansion sit outside the normal hand limit and come with two possible effects, forcing players to choose carefully when to unleash them. Each round, treasures can appear, offering abilities that are often powerful yet situational. Their effects vary widely.

The so-called Rush effect activates at the start of a turn, often giving players the ability to draw or discard for better control. The Echo effect doubles down on colour synergy by allowing an extra card of the same colour to be played, opening the door to even more combos that might otherwise be impossible. The Mutate effect lets players swap cards between their tableau and hand, allowing players to adapt their strategies in the middle or even towards the end of the game. Speaking of “adapt”, the Adapt effect bends the rules by allowing players to redirect card abilities. Finally, the Cloak effect shields players against harmful effects that could otherwise unravel hard-earned plans.

The joy of Treasures lies in how unpredictable some of the effects can be. A single card played at the right moment can transform the balance of power dramatically, leading to audible complaints or stunned silence from the other players. At the same time, Treasures does not slow down the pace of the game. The card effects resolve really quickly, delivering bursts of drama without unnecessary complexity.

The Treasures‘ effects also tie thematically into the end-of-the-world setting, representing strange relics discovered in the chaos. Whether granting small advantages or turning the tide entirely, they embody the craziness of the Doomlings universe. The Treasures mini expansion adds something fresh to the game, while fitting seamlessly into the core game.

a fan of cards from Doomlings: Legends of Enderas held between thumb and index finger
there are lots of new cards in Doomlings: Legends of Enderas

Balancing, Variety, and Replayability

By adding a total of 120 new cards, there is always the risk of making the game even more unbalanced than the current chaos that is Doomlings. Larger decks mean more variety and more replayability, yet they can also reduce the chance of specific strategies being an option. For some people, this is exactly the appeal, while for others, it will feel like too much randomness.

Another challenge is the sheer number of cards. Adding 120 cards to the base deck creates a very practical challenge. Shuffling becomes a lot more cumbersome. So players may prefer to get rid of some cards from the base game before adding the expansion deck. Fortunately, Doomlings: Legends of Enderas is designed to be modular, giving players the freedom to tailor their experience to their own preferences.

Ultimately though, the extra cards with their new abilities and new combo potential, direct player interaction and generally more chaos are what Doomlings: Legends of Enderas is all about. The new cards carry through the playful humour and vibrant art style that Doomlings is known for. It all contributes to the storytelling that some people love when playing the game. Players will find themselves laughing at the absurdity of outcomes while still appreciating the cleverness of the mechanisms. The game’s balance between silliness and strategy continues to be strong. No two games will ever feel the same. No game is ever too heavy or too trivial.

For fans of the original, this expansion is an easy recommendation. It adds more chaos without losing the simplicity that makes the base game inviting. So in every respect, Doomlings: Legends of Enderas proves itself a worthy addition to the large collection of cards, a collection that feels both expansive and full of joy.

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Transparency Facts

I feel that this review reflects my own, independent and honest opinion, but the facts below allow you to decide whether you think that I was influenced in any way. Please also read my Ethics Statement for more information.
  • I was given a free review copy of this game by the publisher.
  • At the time of writing, I have not received financial support from the publisher or anyone working on their behalf.

Audio Version

Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)

Opening Music: Kill the Tides by FragPunk

Song: NO QVLT – Insides (feat. JESSY KVGE) [Arcade Release] Music provided by NoCopyrightSounds Free Download/Stream: http://ncs.io/Insides Watch: http://youtu.be/

Playlist

These are the songs I listened to while I was writing this review:

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