Release Date: 2017Players: 1-4
Designer: Alex Crispin, James Shelton, Thomas PikeLength: 15-45 minutes
Artist: Alex CrispinAge: 12+
Publisher: ThemeborneComplexity: 1.5 / 5
Plastic (by weight): unknownAir (by volume): unknown

The candlelight flickers across the damp stone walls, casting long shadows that stretch and twist. You huddle closer to the table, scanning the cards laid out like pages from a forbidden story, the musky scent of ink and paper mixing with the chill in the air. Every dice roll echoes forebodingly in the quiet room, a tiny heartbeat of suspense. Each time you put pencil to paper, you mark the fate of you and your companions. Then, all of a sudden, you realise that you’re so close. You’re about to Escape the Dark Castle by Alex Crispin, Thomas Pike and James Shelton from Themeborne with art by Alex Crispin.

Listen to the Audio Version

Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)

Music: Cinematic Suspense Series Episode 001 by Sascha Ende
Link: https://ende.app/en/song/5786-cinematic-suspense-series-episode-001

Music: Dark Secrets (DECISION) by Sascha Ende
Link: https://ende.app/en/song/246-dark-secrets-decision

Music: Timelapse (instrumental) by Sascha Ende
Link: https://ende.app/en/song/2983-timelapse-instrumental

The Prisoners’ Plight

Escape the Dark Castle is a cooperative game where you and your fellow players are prisoners wrongfully incarcerated in the depths of the infamous Dark Castle. You desperately want to get out of this treacherous place, which is filled with traps and challenges. In the game, your escape route is represented by cards drawn from the so-called castle deck. If you can get through the whole deck and nobody dies along the way, you win. That might sound easy, but the challenges you face along the way are tough. Some can be faced together, others must be overcome alone. To top it all off, at the very end, you face the end boss, which is the last and biggest obstacle to overcome.

From the moment characters are chosen, Escape the Dark Castle immediately immerses players in a grim and unforgiving setting. The large black and white chapter cards are illustrated with dramatic detail, evoking a world that is both threatening and strangely beautiful. Reading the flavour text aloud strengthens the atmosphere, where the players inhabit a shared story. The castle doesn’t feel like a deck of cards, but like a living place, full of horrors, traps, and perils waiting behind each turn.

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Challenges are resolved through dice rolls. That’s where your character’s traits can help. Strength or dexterity, for example, influences dice rolls, giving subtle differentiation without overcomplicating gameplay. So choosing a good mix of characters at the start is important. Dice determine success, yet choices about who acts, when to rest, and how to allocate items, that you sometimes gain after successfully completing a challenge, create small but meaningful moments of decision. It’s the flexible turn order that also allows players to decide who flips over the next card, or who volunteers with a particularly tricky challenge.

Roleplaying Board Game Experience

As you can probably tell, roleplaying is central to Escape the Dark Castle. The concept of recording health points on a pad, the fact that different characters have slightly different traits that affect the outcome of challenges, and the way the story is told through text on cards, mean the game will feel very familiar to seasoned roleplayers. At the same time, the lack of a storyteller and the fact that items are cards, makes the game also feel very familiar to traditional board gamers. Escape the Dark Castle sits in between both genres.

So while the game encourages imagination, with candlelight or props further enhancing the immersion, turning each session into a shared story, if you’re not used to getting into character, let alone wearing appropriate costumes, you can still enjoy the game just as much.

cards, dice and other components from Escape the Dark Castle laid out on the table
(photo courtesy of Themeborne)

Roleplayers may lament the lack of a storyteller, but it means that nobody has to spend hours preparing the session in advance. You can set up Escape the Dark Castle in minutes and explain it as quickly. The rest is handled by the game itself. Games take approximately thirty minutes, making it not too daunting for people who may be a bit concerned about roleplaying. Every turn is also very quick, except maybe the fights that can drag a little sometimes. All of this makes it easy to play the game repeatedly.

The components enhance the experience. Characters’ health points are tracked on the included pad, with pencils also provided, removing any barrier to play. The large cards are visually impressive and easy to read, though their size demands table space. The cardstock is robust, and the dice feel substantial in your hand, giving real weight to each and every roll.

A Castle Worth Escaping

Replayability is a core strength of Escape the Dark Castle. Each game begins with a freshly shuffled castle deck, making each session unique. Boss cards are chosen randomly, ensuring the climactic end battle is never predictable. Each run produces new stories, narrow escapes, and dramatic moments, encouraging multiple sessions and providing strong narrative continuity. While you will get to know the cards over time, repeated play remains engaging due to dice unpredictability, trait effects, and item management. Also, the deck of cards is so large that it will take a good many plays before you will start to recognise encounters.

The game is great for quick, focused sessions. The balance of simplicity and tension ensures that players are immediately engaged, yet it will take repeated plays to properly master Escape the Dark Castle. The game’s design makes it easy for players to return again and again, and explore the castle and face its perils in different ways. The castle continues to hold secrets, surprises, and dangers, ensuring players remain engaged over many sessions.

Escape the Dark Castle‘s strength lies in not demanding players to come up with a solid strategy, but in creating a shared story where each roll, choice, and action feels to have real significance. The setting creates a really compelling atmosphere that is supported by the evocative black and white artwork, and the narrative voice that comes out of the card text. The game is for groups who enjoy narrative storytelling, not for those seeking deep strategic planning. Each session of Escape the Dark Castle is dynamic, tense, and memorable. It succeeds by combining atmospheric storytelling and simple mechanisms to produce adventures that invite players to return, dice in hand, ready to face the castle once more.

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Transparency Facts

I feel that this review reflects my own, independent and honest opinion, but the facts below allow you to decide whether you think that I was influenced in any way. Please also read my Ethics Statement for more information.
  • I played a friend's copy of the game.
  • At the time of writing, I have not received financial support from the publisher or anyone working on their behalf.

Audio Version

Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)

Music: Cinematic Suspense Series Episode 001 by Sascha Ende
Link: https://ende.app/en/song/5786-cinematic-suspense-series-episode-001

Music: Dark Secrets (DECISION) by Sascha Ende
Link: https://ende.app/en/song/246-dark-secrets-decision

Music: Timelapse (instrumental) by Sascha Ende
Link: https://ende.app/en/song/2983-timelapse-instrumental

Playlist

These are the songs I listened to while I was writing this review:

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