Naylor Games vs CMON Acquisition PR – how announcing acquisitions and PR affects your company (Topic Discussion)

The following article is a guest post written by Alexandra Yaverbaum (aka Sasha) and Dina Ramse from Dina Said So Studio and originally published on LinkedIn. In light of the recent announcement that CMON have acquired some of Mythic Games’ projects, it brought into clear contrast just how well, (or indeed how poorly) these can be handled.  I have been involved in previous mergers and acquisitions and most recently worked with Naylor Games to help consider their communication during their acquisition of ITB's assets, which parallels the situation very closely.

Medici (Saturday Review)

Trading in the Mediterranean was profitable, but came with risks. Merchant ships were travelling far to seek out rare spices, precious cloths and many other valuable and lucrative goods. Once a heavily laden ship returned, the goods would be brought to market and auctioned off to the highest bidder. It was never easy to compete with the other buyers and ensure you got the best deal. It was even harder to compete with the infamous and hugely influential trading family, the Medici by Reiner Knizia from Steamforged Games.

For the Love of Old – classic games that stand the test of time (Topic Discussion)

I was pleased to see the re-released game Medici from 1995 become so popular in our household. It made me think why a game that's now nearly 30 years old was not only picked up by another publisher, but still has a lot of appeal such a long time later. So in this article, I want to look at classic games and see which ones have stood the test of time.

Portents (Saturday Review)

There were signs. As the king's fortune-teller, you were acutely aware of what the future would hold. As you scatter the sacrifices on the altar, you immediately see your fate. The king would ask for your head. It was all there in front of you in the Portents by Christopher Ryan Chan from New Mill Industries.

Movie Fandom – How to Embrace Your Individuality While Finding Your Crowd (Topic Discussion)

The following article is a guest post by Ellen Klein, an editor who brings a unique perspective to her work. She believes in the power of planning for life's unknowns, bringing her extensive experience to bear on business, family and relationship advice. The following is a bit different to the usual fare on Tabletop Games Blog. So let us know what you think.

Odin (Saturday Review)

Viking warriors cherish war. They bravely man their longships with healers, skalds, spies, seidmadrs, völva, hirdmen, berserker, a styrimader and maybe even the jarl. They go on long voyages to conquer far-away lands and fight the locals in glorious battles. Those Vikings who fall go to Valhalla, a majestic hall located in Asgard and presided over by the god of gods, Odin by Yohan Goh, Hope S. Hwang and Gary Kim from Helvetiq.

Designers, Developers, Publishers – from game idea to final product (Topic Discussion)

Having been a part of our hobby now for a number of years, I have had the pleasure and honour to see a number of games go from early prototypes through to final products. I have also had the honour of being a judge and mentor in the Board Game Workshop Design Contest back in 2019 and 2020. So in this article, I thought I would share my experiences with the stages board games go through until they eventually reach hobbyists like you and me.

Starry Night Sky (Saturday Review)

The sun had set, but we still had a few hours before the main event. Our telescopes were set up and we had a flask of hot chocolate and a few biscuits ready to see us through the night. Our thick coats and thick socks were going to keep us warm and cosy. We were hopeful that tonight we would be able to discover new constellations. It was really exciting. Luckily, there were no clouds, so we stood a good chance to see the wonderful Starry Night Sky by Emma Larkins from Buffalo Games.

Bad Trevor (Saturday Review)

Fero City: a bustling metropolis that has become a battleground. There was little time to evacuate the millions of inhabitants before a horde of supervillains descended and started pulverizing iconic landmarks. Most people fled, but many had no chance. Now you have to get them out of there before it's too late and before the arrival of the worst supervillain of them all: Bad Trevor by Mark Hurdle from Fist Bump Games.

Game Definitions – a game is a game is a game (Topic Discussion)

It is sometimes nice to discuss semantics. It can get a bit abstract and more often than not rather nuanced, but that's not necessarily a bad thing. So while we all might be talking about the same thing in broad strokes, we are likely to have slightly different definitions in our heads. Therefore I want to look at how to define the term "board game" in this article and see where it takes me.